AI Insights · Timothy · July 2022
Top 5 Idler Games on iOS in Israel for Q2 2022
Discover the performance trends of the top 5 idler games on iOS in Israel during Q2 2022, based on weekly downloads, revenue, and active users.
During Q2 2022, the top 5 idler games on iOS in Israel demonstrated varied performance trends in weekly downloads, revenue, and active users. Here’s a detailed look at each game’s performance.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd saw a fluctuating trend in weekly revenue, starting at around $1.2K at the end of March and peaking at $1.3K by the end of June. Weekly downloads were relatively stable, with a high of 2.5K in early May and a low of 580 in late May. Active users peaked at 3.2K in early May before declining to 1.1K by the end of June.
Gold and Goblins: Idle Games, also by AppQuantum Publishing Ltd, experienced a peak in weekly revenue at $1.8K in mid-April, followed by a decline to $178 by the end of June. Weekly downloads reached their highest at 1.3K in mid-April and dropped to around 353 by the end of the quarter. Active users saw a peak of 2.9K in mid-April, gradually decreasing to 1.9K by the end of June.
Sling Kong by Protostar had consistent weekly revenue, peaking at $407 in mid-April and ending at $177 in late June. Weekly downloads peaked at 2.2K in early April and stabilized around 1K towards the end of the quarter. Active users remained robust, peaking at 18.1K in late April and slightly decreasing to 16K by the end of June.
Idle Miner Tycoon: Money Games from Kolibri Games GmbH showed a steady trend in weekly revenue, peaking at $399 in early June. Downloads saw a significant spike to 499 in late May before stabilizing. Active users peaked at 5.3K in late May, ending the quarter at 4.7K.
Hooked Inc: Fishing Games by Lion Studios had a consistent weekly revenue, peaking at $255 in mid-June. Weekly downloads saw a sharp increase to 1.4K in early May before stabilizing around 546 by the end of June. Active users peaked at 3.1K in mid-May, gradually decreasing to 1.6K by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.